The Picturing Sound multisensory environment: an overview as entity of phenomenon

Ceri Williams, Eva Petersson, Tony Brooks

    Research output: Contribution to journalJournal articleResearchpeer-review

    6 Citations (Scopus)
    150 Downloads (Pure)

    Abstract

    This paper presents three case studies selected from a sample of teenage children (n = 11) having severe disabilities. Personalised audiovisual environments are created with a targeted goal to encourage interaction, creativity and artistic expression from the teenagers. The feedback stimuli is directly linked to the child's gesticulations for a sense of associated control to be available for recognition. Non-intrusive sourcing of gesture is through camera data mapped to computer vision algorithms. Intervention strategies from staff and helpers within such user-centred environments are questioned. Results point to the positive benefits for these children such as increased eye-to-hand coordination, concentration duration, andimproved communication. These findings corroborate with other research in being indicative of the potentials in utilising such interactive multisensory environments in special schools and institutes as a supplemental tool for traditional methods.
    Original languageEnglish
    JournalDigital Creativity
    Volume18
    Issue number2
    Pages (from-to)106 - 114
    Number of pages9
    ISSN1462-6268
    Publication statusPublished - 2007

    Fingerprint

    Computer vision
    Cameras
    Acoustic waves
    Feedback
    Communication
    Sound
    Entity
    Gesture
    Creativity
    Interaction
    Computer Vision
    Stimulus
    Teenagers
    Sourcing
    Artistic Expression
    Staff
    Indicative

    Keywords

    • communication
    • contingency
    • awareness
    • empowerment
    • interaction
    • therapy

    Cite this

    @article{ed8cbe20a8c111dbb942000ea68e967b,
    title = "The Picturing Sound multisensory environment: an overview as entity of phenomenon",
    abstract = "This paper presents three case studies selected from a sample of teenage children (n = 11) having severe disabilities. Personalised audiovisual environments are created with a targeted goal to encourage interaction, creativity and artistic expression from the teenagers. The feedback stimuli is directly linked to the child's gesticulations for a sense of associated control to be available for recognition. Non-intrusive sourcing of gesture is through camera data mapped to computer vision algorithms. Intervention strategies from staff and helpers within such user-centred environments are questioned. Results point to the positive benefits for these children such as increased eye-to-hand coordination, concentration duration, andimproved communication. These findings corroborate with other research in being indicative of the potentials in utilising such interactive multisensory environments in special schools and institutes as a supplemental tool for traditional methods.",
    keywords = "communication, contingency, awareness, empowerment, interaction, therapy",
    author = "Ceri Williams and Eva Petersson and Tony Brooks",
    note = "Paper id:: 10.1080/14626260701401494",
    year = "2007",
    language = "English",
    volume = "18",
    pages = "106 -- 114",
    journal = "Digital Creativity",
    issn = "1462-6268",
    publisher = "Routledge",
    number = "2",

    }

    The Picturing Sound multisensory environment: an overview as entity of phenomenon. / Williams, Ceri; Petersson, Eva; Brooks, Tony.

    In: Digital Creativity, Vol. 18, No. 2, 2007, p. 106 - 114.

    Research output: Contribution to journalJournal articleResearchpeer-review

    TY - JOUR

    T1 - The Picturing Sound multisensory environment: an overview as entity of phenomenon

    AU - Williams, Ceri

    AU - Petersson, Eva

    AU - Brooks, Tony

    N1 - Paper id:: 10.1080/14626260701401494

    PY - 2007

    Y1 - 2007

    N2 - This paper presents three case studies selected from a sample of teenage children (n = 11) having severe disabilities. Personalised audiovisual environments are created with a targeted goal to encourage interaction, creativity and artistic expression from the teenagers. The feedback stimuli is directly linked to the child's gesticulations for a sense of associated control to be available for recognition. Non-intrusive sourcing of gesture is through camera data mapped to computer vision algorithms. Intervention strategies from staff and helpers within such user-centred environments are questioned. Results point to the positive benefits for these children such as increased eye-to-hand coordination, concentration duration, andimproved communication. These findings corroborate with other research in being indicative of the potentials in utilising such interactive multisensory environments in special schools and institutes as a supplemental tool for traditional methods.

    AB - This paper presents three case studies selected from a sample of teenage children (n = 11) having severe disabilities. Personalised audiovisual environments are created with a targeted goal to encourage interaction, creativity and artistic expression from the teenagers. The feedback stimuli is directly linked to the child's gesticulations for a sense of associated control to be available for recognition. Non-intrusive sourcing of gesture is through camera data mapped to computer vision algorithms. Intervention strategies from staff and helpers within such user-centred environments are questioned. Results point to the positive benefits for these children such as increased eye-to-hand coordination, concentration duration, andimproved communication. These findings corroborate with other research in being indicative of the potentials in utilising such interactive multisensory environments in special schools and institutes as a supplemental tool for traditional methods.

    KW - communication

    KW - contingency

    KW - awareness

    KW - empowerment

    KW - interaction

    KW - therapy

    M3 - Journal article

    VL - 18

    SP - 106

    EP - 114

    JO - Digital Creativity

    JF - Digital Creativity

    SN - 1462-6268

    IS - 2

    ER -