The future of ‘video’ in video-based qualitative research is not ‘dumb’ flat pixels! Exploring volumetric performance capture and immersive performative replay

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Abstract

Qualitative research that focuses on social interaction and talk has been increasingly based, for good reason, on collections of audiovisual recordings in which 2D flat-screen video and mono/stereo audio are the dominant recording media. This article argues that the future of ‘video’ in video-based qualitative studies will move away from ‘dumb’ flat pixels in a 2D screen. Instead, volumetric performance capture and immersive performative replay rely on a procedural camera/spectator-independent representation of a dynamic real or virtual volumetric space over time. It affords analytical practices of re-enactment – shadowing or redoing modes of seeing/listening as an active spectation for ‘another next first time’ – which play on the tense relationships between live performance, observability, spectatorship and documentation. Three examples illustrate how naturally occurring social interaction and settings can be captured volumetrically and re-enacted immersively in virtual reality (VR) and what this means for data integrity, evidential adequacy and qualitative analysis.

Original languageEnglish
JournalQualitative Research
Number of pages19
ISSN1468-7941
DOIs
Publication statusPublished - 22 Feb 2020

Keywords

  • Video research
  • Big Video
  • ethnomenthodology
  • Conversation analysis
  • Volumetric
  • Virtual Reality
  • Immersive Qualitative Analytics

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