The Jackal and the Wolf: Adapting a Namibian Cautionary Tale Into a Virtual Reality Game

Niels Anders Beckmann Stok, Denisa Formackova, EmilieØrtoft Høllede Pedersen, Kasper Rodil

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Abstract

Many indigenous traditional ways of living are disappearing due to globalisation and widespread rural-urban migration. Younger generations are losing interest in their own cultural heritage, as they often grow up in countries with an Anglo-American culture view. This has led to the need of not only safeguarding but also making the cultural heritage available and interesting to these new generations. New ways of digitising are becoming available due to advances in technology, which can be useful for safeguarding and dissemination intangible cultural heritage. But in the meantime, these technologies are constructed on the very basis of the Anglo-American view. This project uses the tripartite digitisation model to explain the process of adopting a Namibian cautionary tale into a virtual reality game and reflects on the whole process and the uncovered challenges in translating captured in situ unimodal audio data for an ex situ VR dissemination approach.
Original languageEnglish
Title of host publicationKultur und Informatik : Hybrid Systems
PublisherVerlag Werner Hülsbusch
Publication dateApr 2018
ISBN (Print)978-3-86488-128-2
Publication statusPublished - Apr 2018
EventXVI Culture & Computer Science: Hybrid Systems - Schloss Köpenick, Berlin, Germany
Duration: 24 May 201825 May 2018
Conference number: 16
http://kui.f4.htw-berlin.de/18/

Conference

ConferenceXVI Culture & Computer Science
Number16
LocationSchloss Köpenick
CountryGermany
CityBerlin
Period24/05/201825/05/2018
Internet address

Fingerprint

cultural heritage
virtual reality
rural-urban migration
globalization

Keywords

  • Intangible Cultural Heritage
  • Virtual Reality
  • safeguarding

Cite this

Stok, N. A. B., Formackova, D., Pedersen, E. H., & Rodil, K. (2018). The Jackal and the Wolf: Adapting a Namibian Cautionary Tale Into a Virtual Reality Game. In Kultur und Informatik : Hybrid Systems Verlag Werner Hülsbusch.
Stok, Niels Anders Beckmann ; Formackova, Denisa ; Pedersen, EmilieØrtoft Høllede ; Rodil, Kasper. / The Jackal and the Wolf : Adapting a Namibian Cautionary Tale Into a Virtual Reality Game. Kultur und Informatik : Hybrid Systems. Verlag Werner Hülsbusch, 2018.
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Stok, NAB, Formackova, D, Pedersen, EH & Rodil, K 2018, The Jackal and the Wolf: Adapting a Namibian Cautionary Tale Into a Virtual Reality Game. in Kultur und Informatik : Hybrid Systems. Verlag Werner Hülsbusch, XVI Culture & Computer Science, Berlin, Germany, 24/05/2018.

The Jackal and the Wolf : Adapting a Namibian Cautionary Tale Into a Virtual Reality Game. / Stok, Niels Anders Beckmann; Formackova, Denisa; Pedersen, EmilieØrtoft Høllede; Rodil, Kasper.

Kultur und Informatik : Hybrid Systems. Verlag Werner Hülsbusch, 2018.

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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AB - Many indigenous traditional ways of living are disappearing due to globalisation and widespread rural-urban migration. Younger generations are losing interest in their own cultural heritage, as they often grow up in countries with an Anglo-American culture view. This has led to the need of not only safeguarding but also making the cultural heritage available and interesting to these new generations. New ways of digitising are becoming available due to advances in technology, which can be useful for safeguarding and dissemination intangible cultural heritage. But in the meantime, these technologies are constructed on the very basis of the Anglo-American view. This project uses the tripartite digitisation model to explain the process of adopting a Namibian cautionary tale into a virtual reality game and reflects on the whole process and the uncovered challenges in translating captured in situ unimodal audio data for an ex situ VR dissemination approach.

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Stok NAB, Formackova D, Pedersen EH, Rodil K. The Jackal and the Wolf: Adapting a Namibian Cautionary Tale Into a Virtual Reality Game. In Kultur und Informatik : Hybrid Systems. Verlag Werner Hülsbusch. 2018