The Narrative Quality of Game Mechanics

Bjarke Alexander Larsen, Henrik Schoenau-Fog

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

8 Citations (Scopus)


This paper will introduce and discuss a new model for understanding the relation between narrative and games, by looking at the narrative quality of game mechanics. First, a review of the terms ”Narrative” and ”Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, the model is presented and described, which encompasses the previous research as well as defining a clear relation between mechanics, context, story, and narrative of games. This model is intended for both design and analysis of games, and has been created to cover a lack of definition of how mechanics create narrative through their own definitions and their relation to the context and storytelling of the game. This model, still in an infant stage, shows potential, but still requires rigorous testing in several areas.
Original languageEnglish
Title of host publicationThe 9th Conference on Interactive Digital Storytelling : Proceedings
Publication date18 Nov 2016
ISBN (Electronic)978-3-319-48279-8
Publication statusPublished - 18 Nov 2016
EventInternational Conference on Interactive Digital Storytelling 2016 - University of Southern California, Los Angeles, United States
Duration: 15 Nov 201619 Nov 2016
Conference number: 9


ConferenceInternational Conference on Interactive Digital Storytelling 2016
LocationUniversity of Southern California
CountryUnited States
CityLos Angeles
Internet address
SeriesLecture Notes in Computer Science


  • Brave New Ideas
  • Game Mechanics
  • Narrative
  • Story
  • Interactive Storytelling
  • Narrative Quality
  • Aesthetics


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