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This paper will introduce and discuss a new model for understanding the relation between narrative and games, by looking at the narrative quality of game mechanics. First, a review of the terms ”Narrative” and ”Game Mechanics” is made, and defined in this context, before a literature review, based on both narratological and ludological sources. From this, the model is presented and described, which encompasses the previous research as well as defining a clear relation between mechanics, context, story, and narrative of games. This model is intended for both design and analysis of games, and has been created to cover a lack of definition of how mechanics create narrative through their own definitions and their relation to the context and storytelling of the game. This model, still in an infant stage, shows potential, but still requires rigorous testing in several areas.
|Title of host publication||The 9th Conference on Interactive Digital Storytelling : Proceedings|
|Publication date||18 Nov 2016|
|Publication status||Published - 18 Nov 2016|
|Event||International Conference on Interactive Digital Storytelling 2016 - University of Southern California, Los Angeles, United States|
Duration: 15 Nov 2016 → 19 Nov 2016
Conference number: 9
|Conference||International Conference on Interactive Digital Storytelling 2016|
|Location||University of Southern California|
|Period||15/11/2016 → 19/11/2016|
|Series||Lecture Notes in Computer Science|
- Brave New Ideas
- Game Mechanics
- Interactive Storytelling
- Narrative Quality
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Reng, L. & Fog, H. S.
01/01/2014 → …