Abstract
Original language | English |
---|---|
Journal | IADIS International Journal on WWW/Internet |
Volume | 11 |
Issue number | 2 |
Pages (from-to) | 77-91 |
ISSN | 1645-7641 |
Publication status | Published - 2013 |
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Keywords
- Computer Games
- Psychophysiology
- sound
Cite this
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The Physiology of Fear and Sound : Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems. / Garner, Tom Alexander; Grimshaw, Mark.
In: IADIS International Journal on WWW/Internet, Vol. 11, No. 2, 2013, p. 77-91.Research output: Contribution to journal › Journal article › Research › peer-review
TY - JOUR
T1 - The Physiology of Fear and Sound
T2 - Working with Biometrics toward Automated Emotion Recognition in Adaptive Gaming Systems
AU - Garner, Tom Alexander
AU - Grimshaw, Mark
PY - 2013
Y1 - 2013
N2 - The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
AB - The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
KW - Computer Games
KW - Psychophysiology
KW - sound
M3 - Journal article
VL - 11
SP - 77
EP - 91
JO - IADIS International Journal on WWW/Internet
JF - IADIS International Journal on WWW/Internet
SN - 1645-7641
IS - 2
ER -