Abstract
The potential value of a looping biometric feedback system as a key component of adaptive computer video games is significant. Psychophysiological measures are essential to the development of an automated emotion recognition program, capable of interpreting physiological data into models of affect and systematically altering the game environment in response. This article presents empirical data the analysis of which advocates electrodermal activity and electromyography as suitable physiological measures to work effectively within a computer video game-based biometric feedback loop, within which sound is the primary affective stimuli.
Original language | English |
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Journal | IADIS International Journal on WWW/Internet |
Volume | 11 |
Issue number | 2 |
Pages (from-to) | 77-91 |
ISSN | 1645-7641 |
Publication status | Published - 2013 |
Keywords
- Computer Games
- Psychophysiology
- sound