The Player Engagement Process: An Exploration of Continuation Desire in Digital Games

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

56 Citations (Scopus)

Abstract

Engagement is an essential element of the player experience, and the concept is described in various ways in the literature. To gain a more detailed comprehension of this multifaceted concept, and in order to better understand what aspects can be used to evaluate engaging game play and to design engaging user experiences, this study investigates one dimension of player engagement by empirically identifying the components associated with the desire to continue playing. Based on a description of the characteristics of player engagement, a series of surveys were developed to discover the components, categories and triggers involved in this process. By applying grounded theory to the analysis of the responses, a process-oriented player engagement framework was developed and four main components consisting of objectives, activities, accomplishments and affects as well as the corresponding categories of engagement, disengagement and their triggers – were identified and rank-ordered.
Original languageEnglish
Title of host publicationProceedings of DiGRA 2011 Conference: Think Design Play : Fifth international conference of the digital games research association (2011)
Number of pages18
Volume2011
Place of PublicationUtrecht University
PublisherDigital Games Research Association
Publication date14 Sept 2011
Publication statusPublished - 14 Sept 2011
EventThink Design Play : The Fifth International Conference of the Digital Games Research Association - Hilversum, Netherlands
Duration: 14 Sept 201117 Sept 2011

Conference

ConferenceThink Design Play
Country/TerritoryNetherlands
CityHilversum
Period14/09/201117/09/2011

Keywords

  • Player Engagement
  • Continuation Desire
  • Player Experience
  • Motivation
  • Play Studies
  • Digital Games

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