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Abstract
Engagement is an essential element of the player experience, and the concept is described in various ways in the literature. To gain a more detailed comprehension of this multifaceted concept, and in order to better understand what aspects can be used to evaluate engaging game play and to design engaging user experiences, this study investigates one dimension of player engagement by empirically identifying the components associated with the desire to continue playing. Based on a description of the characteristics of player engagement, a series of surveys were developed to discover the components, categories and triggers involved in this process. By applying grounded theory to the analysis of the responses, a process-oriented player engagement framework was developed and four main components consisting of objectives, activities, accomplishments and affects as well as the corresponding categories of engagement, disengagement and their triggers – were identified and rank-ordered.
Original language | English |
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Title of host publication | Proceedings of DiGRA 2011 Conference: Think Design Play : Fifth international conference of the digital games research association (2011) |
Number of pages | 18 |
Volume | 2011 |
Place of Publication | Utrecht University |
Publisher | Digital Games Research Association |
Publication date | 14 Sept 2011 |
Publication status | Published - 14 Sept 2011 |
Event | Think Design Play : The Fifth International Conference of the Digital Games Research Association - Hilversum, Netherlands Duration: 14 Sept 2011 → 17 Sept 2011 |
Conference
Conference | Think Design Play |
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Country/Territory | Netherlands |
City | Hilversum |
Period | 14/09/2011 → 17/09/2011 |
Keywords
- Player Engagement
- Continuation Desire
- Player Experience
- Motivation
- Play Studies
- Digital Games
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Games, Communication and Learning
Fog, H. S., Reng, L., Bjørner, T., Kofoed, L. B. & Eskildsen, S.
10/10/2011 → …
Project: Research