The Privacy Universe - A Game-Based Learning Platform for Data Protection, Privacy and Ethics

Michael Christensen, Daniel Britze, Jacob Vejlin, Lene Tolstrup Sørensen, Jens Myrup Pedersen

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

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Abstract

Recruiting and educating cybersecurity profession- als continues to be a challenge. It is not hard for people with a preexisting interest to learn more, but in order to fill the gap of missing professionals within the field it is necessary to reach a broader audience and make more people interested in cybersecurity. One element in achieving this, is to show that cybersecurity is not only a technical discipline. Privacy Universe is a platform built within the Haaukins training platform, which a focus on privacy, data protection, ethics and social media usage, targeting less technical students. It enables students to learn about cybersecurity and privacy with hands-on training in a closed and secure environment. This paper presents the platform as well as a survey of 50 students of which 80% who have replied that their learning outcome is 4 or 5 on a scale from 1-5, 5 being the highest. In addition to this, a majority also found that their interest within cybersecurity increased based on their experience with Privacy Universe. This indicates that Privacy Universe is a beneficial addition to the already existing platforms to make cybersecurity interesting for a broader audience, in a field where those competences are much needed.
Original languageEnglish
Title of host publication2023 IEEE Global Engineering Education Conference (EDUCON)
PublisherIEEE
Publication date2023
Article number10125160
ISBN (Print)979-8-3503-9944-8
ISBN (Electronic)979-8-3503-9943-1
DOIs
Publication statusPublished - 2023
Event2023 IEEE Global Engineering Education Conference (EDUCON) - Kuwait, Kuwait
Duration: 1 May 20234 May 2023

Conference

Conference2023 IEEE Global Engineering Education Conference (EDUCON)
Country/TerritoryKuwait
CityKuwait
Period01/05/202304/05/2023

Keywords

  • Active Learning
  • Cybersecurity
  • Education
  • Game-based Learning
  • Learning
  • Privacy
  • Social Media
  • Training Platform

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