The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation

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Abstract

This paper describes an explorative case study that investigates the declining use of a bespoke VR-based treatment tool for biking-based rehabilitation, through interviews with four physiotherapists and in situ observations of patient-therapist interactions, in a Danish municipal outpatient health center. Thematic analysis was used to identify pain points and challenges related to the integration of VR in both hardware, software and operation resources. Prospective solutions are proposed to increase usability of the system. Moreover, site-specific proposals, including knowledge translation and co-production initiatives, are suggested to increase the health worksforce’s incentive to use the VR-supplied service, and endorse it to the patients who attend treatment in the health center.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019
Number of pages11
PublisherSpringer VS
Publication statusAccepted/In press - 2020
Event8th EAI International Conference: ArtsIT, Interactivity & Game Creation - Aalborg University, Aalborg, Denmark
Duration: 6 Nov 20198 Nov 2019
Conference number: 8
http://artsit.org

Conference

Conference8th EAI International Conference: ArtsIT, Interactivity & Game Creation
Number8
LocationAalborg University
CountryDenmark
CityAalborg
Period06/11/201908/11/2019
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)
ISSN1867-8211

Keywords

  • Rehabilitation
  • Virtual Reality (VR)
  • Implementation Strategy

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  • Activities

    • 1 Conference organisation or participation

    4th EAI International Conference on Design, Learning and Innovation, DLI 2019

    Emil Rosenlund Høeg (Participant)

    6 Nov 20198 Nov 2019

    Activity: Attending an eventConference organisation or participation

    Prizes

    Cite this

    Høeg, E. R., Francis Reeves Scully, C., Bruun-Pedersen, J. R., & Serafin, S. (Accepted/In press). The Reality of Implementing Virtual Reality: A Case Study on the Challenges of Integrating VR-Based Rehabilitation. In Interactivity, Game Creation, Design, Learning, and Innovation : 8th EAI International Conference, ArtsIT 2019, and 4th EAI International Conference, DLI 2019 Springer VS. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering (LNICST)