Abstract
This paper discusses the use of digital and analog tools, respectively, in a creative industry. The research was done within the EU-funded research project IdeaGarden, which explores digital platforms for creative collaboration.
The findings in a case study of LEGO® Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
The findings in a case study of LEGO® Future Lab, one of LEGO Group’s largest innovation departments, show a preference for analog tools over digital in the creative process. This points towards a general need for tangible tools in the creative work process, a need that has consequences for the development of new digital tools for creative collaboration.
Original language | English |
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Title of host publication | Human-Computer Interaction. Theories, Methods, and Tools |
Editors | M. Kurosu |
Volume | 8510 |
Publisher | Springer Publishing Company |
Publication date | 2014 |
Pages | 23-34 |
Chapter | 3 |
ISBN (Print) | 978-3-319-07232-6 |
ISBN (Electronic) | 978-3-319-07233-3 |
DOIs | |
Publication status | Published - 2014 |
Event | HCII 2014: Human Computer Interaction - Crete, Creta Maris, Heraklion, Greece Duration: 22 Jun 2014 → 27 Jun 2014 |
Conference
Conference | HCII 2014 |
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Location | Crete |
Country/Territory | Greece |
City | Creta Maris, Heraklion |
Period | 22/06/2014 → 27/06/2014 |
Series | Lecture Notes in Computer Science |
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ISSN | 0302-9743 |
Keywords
- digital tools
- collaboration technology
- creative work practices