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The role of visual grammar in online 3D games

  • Banphot Nobaew

    Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review

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    Abstract

    This research focuses on the role of visual grammar in online three-dimension
    games (MMORPGs). The three-dimension games are a new convergent media form, and it
    has strongly influenced the real and virtual world among the young generation. The research
    aims to investigate and develop a new theoretical framework of visual language and
    therefore analyzes the elements of visual design in online three-dimension games. Of
    course, there are some theoretical frameworks which have been applied to existing media,
    such as media studies. These have been used to analyze printed media, images, arts,
    television, film, advertisements, etc., but they still study a common media which concerns a
    communication process. Multimodal analysis is seemingly to go further than other theories,
    but it is a broad extensive tools and not sufficient to deeply analyze the designed elements
    and other effects in online three-dimension games. Online games are a newly emerging
    media which constitute a new cultural form, game culture; and it needs more specifically
    developed analytical tools. Therefore, we need to extend the existing frameworks to
    understand, make sense of interpret three-dimension online games.
    Original languageEnglish
    Title of host publicationDoctoral Student Consortium proceedings of the 19th International Conference on Computers in Education ICCE 2011
    EditorsKevin CHAN, Chia-Jung CHANG, Yuki HAYASHI, I-Chun HUNG, Wai Ying KWOK, Chun Hung LIN, Kuo-Ping LIU, William TANG, Noriko UOSAKI, Amali WEERASINGHE, Weiqin CHEN, Yam San CHEE, Chen-Chung LIU
    Number of pages4
    PublisherNational Electronics and Computer Technology Center
    Publication date2 Dec 2011
    Pages28
    Chapter31
    ISBN (Electronic)978-616-12-0189-0
    Publication statusPublished - 2 Dec 2011

    Keywords

    • Visual grammar
    • online three-dimension games
    • digital literacy

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