4 Citations (Scopus)

Abstract

Given the sensory poverty of virtual environments, such as those found in computer games that rely, in the main, solely on audio-visual interfaces, how best do we attain the experience of presence in those environments when presence requires the construction of a coherent (in the sense of realism) place in which to be and in which to act? The paper explores this question through an investigation of the senses of hearing and smell and suggests the possibility of introducing the experience of odours into such environments through the use of sound.
Original languageEnglish
Title of host publicationAM'15 Proceedings of the Audio Mostly 2015 on Interaction With Sound
Number of pages8
PublisherAssociation for Computing Machinery
Publication date2015
Article number18
ISBN (Print)978-1-4503-3896-7
DOIs
Publication statusPublished - 2015
EventAudio Mostly 2015: A Conference on Interaction With Sound - Thessaloniki, Greece
Duration: 7 Oct 20159 Oct 2015
Conference number: 9

Conference

ConferenceAudio Mostly 2015
Number9
Country/TerritoryGreece
CityThessaloniki
Period07/10/201509/10/2015

Keywords

  • Sound
  • Smell
  • Cross-modality
  • Virtual environments
  • Real virtuality

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