The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto L. Simeone, Niels Christian Nilsson, Andre Zenner, Marco Speicher, Florian Daiber

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

13 Citations (Scopus)

Abstract

Manipulating the appearance of a Virtual Environment to enable natural walking has so far focused on modifications that are intended to be unnoticed by users. In our research, we took a radically different approach by embracing the overt nature of the change. To explore this method, we designed the Space Bender, a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by "bending" the geometry whenever the user comes in proximity of a physical boundary. Our aim was to evaluate the feasibility of this approach in terms of performance and subjective feedback. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.
Original languageEnglish
Title of host publicationProceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Number of pages9
PublisherIEEE
Publication dateMar 2020
Pages598-606
Article number9089543
ISBN (Print)978-1-7281-5609-5
ISBN (Electronic)978-1-7281-5608-8
DOIs
Publication statusPublished - Mar 2020
Event27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020 - Atlanta, United States
Duration: 22 Mar 202026 Mar 2020

Conference

Conference27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
Country/TerritoryUnited States
CityAtlanta
Period22/03/202026/03/2020
SeriesIEEE Conference on Virtual Reality and 3D User Interfaces (VR)
ISSN2642-5254

Keywords

  • Human-centered computing
  • Interaction Paradigms
  • Virtual Reality

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