TY - GEN
T1 - The Space Bender
T2 - 27th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
AU - Simeone, Adalberto L.
AU - Christian Nilsson, Niels
AU - Zenner, Andre
AU - Speicher, Marco
AU - Daiber, Florian
PY - 2020/3
Y1 - 2020/3
N2 - Manipulating the appearance of a Virtual Environment to enable natural walking has so far focused on modifications that are intended to be unnoticed by users. In our research, we took a radically different approach by embracing the overt nature of the change. To explore this method, we designed the Space Bender, a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by "bending" the geometry whenever the user comes in proximity of a physical boundary. Our aim was to evaluate the feasibility of this approach in terms of performance and subjective feedback. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.
AB - Manipulating the appearance of a Virtual Environment to enable natural walking has so far focused on modifications that are intended to be unnoticed by users. In our research, we took a radically different approach by embracing the overt nature of the change. To explore this method, we designed the Space Bender, a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by "bending" the geometry whenever the user comes in proximity of a physical boundary. Our aim was to evaluate the feasibility of this approach in terms of performance and subjective feedback. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.
KW - Human-centered computing
KW - Interaction Paradigms
KW - Virtual Reality
UR - http://www.scopus.com/inward/record.url?scp=85085472200&partnerID=8YFLogxK
U2 - 10.1109/VR46266.2020.1581330966612
DO - 10.1109/VR46266.2020.1581330966612
M3 - Article in proceeding
AN - SCOPUS:85085472200
SN - 978-1-7281-5609-5
T3 - IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
SP - 598
EP - 606
BT - Proceedings - 2020 IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2020
PB - IEEE
Y2 - 22 March 2020 through 26 March 2020
ER -