Abstract
Personal audio technologies empower individuals to manage their own auditory environment, affording control over both digital and real-world sounds. However, this control comes at a potential cost to social interaction, awareness of surroundings, and safety. This paper explores and investigates leveraging personal audio technologies as mediators in establishing personal audio spaces in homes. Our research methodology consisted of two key phases. Initially, a series of design workshops involving 16 participants were conducted to explore potential enhancements to everyday listening situations through technology. Subsequently, a within-subjects mixed-method study with 18 participants was undertaken to investigate the user experience of employing personal audio technologies to create a personalised audio space. The findings provide insights into future opportunities for listening practices, audio content, interpersonal listening, enhancing listening experiences as well as experiential components. Drawing from our results, we engage in a discussion on the potential manifestations of personal audio spaces, while also addressing current technological limitations and suggesting avenues for future research directions.
Original language | English |
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Title of host publication | IMX 2024 - Proceedings of the 2024 ACM International Conference on Interactive Media Experiences |
Number of pages | 18 |
Publisher | Association for Computing Machinery (ACM) |
Publication date | 7 Jun 2024 |
Pages | 276-293 |
ISBN (Electronic) | 9798400705038 |
DOIs | |
Publication status | Published - 7 Jun 2024 |
Event | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 - Stockholm, Sweden Duration: 12 Jun 2024 → 14 Jun 2024 |
Conference
Conference | 2024 ACM International Conference on Interactive Media Experiences, IMX 2024 |
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Country/Territory | Sweden |
City | Stockholm |
Period | 12/06/2024 → 14/06/2024 |
Sponsor | ACM SIGCHI, ACM SIGMM, Digital Futures |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s).
Keywords
- Audio Augmented Reality