Tracking a Consumer HMD with a Third Party Motion Capture System

Henrique Galvan Debarba, Marcelo Elias De Oliveira, Alexandre Ladermann, Sylvain Chaque, Caecilia Charbonnier

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)

Abstract

We describe a calibration procedure to track consumer Head Mounted Displays (HMD) using a 3rd party tracking solution. The calibration consists of registering the center of projection of the rendering hardware to a 3rd party tracked object attached to it, and is performed by matching motion datasets from the HMD built-in and 3rd party tracking solutions. We demonstrate this calibration with an augmented reality optical see-Through HMD, where the correctness of the alignment is critical to the visual match of a real object by a virtual overlay. We assessed a mean error of 3mm (SD = 1mm) for objects at a distance of 70cm in the projected overlay image.

Original languageEnglish
Title of host publication25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings
EditorsFrank Steinicke, Bruce Thomas, Kiyoshi Kiyokawa, Greg Welch
Number of pages2
PublisherIEEE Signal Processing Society
Publication date24 Aug 2018
Pages539-540
Article number8446497
ISBN (Print)9781538633656
DOIs
Publication statusPublished - 24 Aug 2018
Event25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Reutlingen, Germany
Duration: 18 Mar 201822 Mar 2018

Conference

Conference25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018
Country/TerritoryGermany
CityReutlingen
Period18/03/201822/03/2018
SponsorART, Digital Projection, et al., Haption, MiddleVR, VICON
Series25th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2018 - Proceedings

Bibliographical note

Funding Information:
This work was supported by La Tour Hospital and the clinics of Hirschlanden La Colline.

Publisher Copyright:
© 2018 IEEE.

Keywords

  • I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual reality

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