Development of a Memory Training Game

Kristoffer Jensen, Andrea Valente

Research output: Contribution to book/anthology/report/conference proceedingBook chapterResearchpeer-review

1 Citation (Scopus)
555 Downloads (Pure)

Abstract

This paper presents Megame [me-ga-me], a multiplatform game for working memory training and assessment. Megame uses letters and words to amuse, train and assess memory capacity. Based on memory research, the main parameters of the working memory have been identified and some improvement possibilities are presented. While it is not clear that the working memory in itself can be improved, other cognitive functions are identified that may be improved while playing Megame. Other uses of Megame include spelling and vocabulary training and learning modality assessment. Megame is written in Python using an agile and iterative approach, taking advantage from rapid prototyping and allowing for user-driven development.
Translated title of the contributionUdvikling af hukommelse trænings spil
Original languageEnglish
Title of host publicationTechnologies of Inclusive Well-Being : Serious Games, Alternative Realities, and Play Therapy
EditorsAnthomy Lewis Brooks, Sheryl Brahnam, Lakhmi C. Jain
Number of pages14
Volume536
Place of PublicationHeidelberg
PublisherSpringer Publishing Company
Publication date2014
Pages25-38
Chapter3
ISBN (Print)978-3-642-45431-8
ISBN (Electronic)978-3-642-45432-5
DOIs
Publication statusPublished - 2014
SeriesStudies in Computational Intelligence
ISSN1860-949X

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