Using a Graphics Turing Test to Evaluate the Effect of Frame Rate and Motion Blur on Telepresence of Animated Objects

Mathias Borg, Stine Schmieg Johansen, Kim Srirat Krog, Dennis Lundgaard Thomsen, Martin Kraus

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)
602 Downloads (Pure)

Abstract

A limited Graphics Turing Test is used to determine the frame rate that is required to achieve telepresence of an animated object. For low object velocities of 2.25 and 4.5 degrees of visual angle per second at 60 frames per second a rotating object with no added motion blur is able to pass the test. The results of the experiments confirm previous results in psychophysics and show that the Graphics Turing Test is a useful tool in computer graphics. Even with simulated motion blur, our Graphics Turing Test could not be passed with frame rates of 30 and 20 frames per second. Our results suggest that 60 frames per second (instead of 30 frames per second) should be considered the minimum frame rate to achieve object telepresence and that motion blur provides only limited benefits.
Original languageEnglish
Title of host publicationProceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications
EditorsSabine Coquillart, Carlos Andujar, Robert S. Laramee, Andreas Kerren, José Braz
Number of pages5
Place of PublicationPortugal
PublisherInstitute for Systems and Technologies of Information, Control and Communication
Publication date2013
Pages283-287
ISBN (Print)978-989-8565-46-4
Publication statusPublished - 2013
Event8th International Conference on Computer Graphics Theory and Applications (Grapp 2013) - Barcelona, Spain
Duration: 21 Feb 201324 Feb 2013

Conference

Conference8th International Conference on Computer Graphics Theory and Applications (Grapp 2013)
Country/TerritorySpain
CityBarcelona
Period21/02/201324/02/2013

Keywords

  • Graphics Turing Test
  • frame rate
  • object velocity
  • motion blur
  • comptuer graphics
  • animation

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