Abstract
A limited Graphics Turing Test is used to determine the frame rate that is required to achieve telepresence of an animated object. For low object velocities of 2.25 and 4.5 degrees of visual angle per second at 60 frames per second a rotating object with no added motion blur is able to pass the test. The results of the experiments confirm previous results in psychophysics and show that the Graphics Turing Test is a useful tool in computer graphics. Even with simulated motion blur, our Graphics Turing Test could not be passed with frame rates of 30 and 20 frames per second. Our results suggest that 60 frames per second (instead of 30 frames per second) should be considered the minimum frame rate to achieve object telepresence and that motion blur provides only limited benefits.
Original language | English |
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Title of host publication | Proceedings of the International Conference on Computer Graphics Theory and Applications and International Conference on Information Visualization Theory and Applications |
Editors | Sabine Coquillart, Carlos Andujar, Robert S. Laramee, Andreas Kerren, José Braz |
Number of pages | 5 |
Place of Publication | Portugal |
Publisher | Institute for Systems and Technologies of Information, Control and Communication |
Publication date | 2013 |
Pages | 283-287 |
ISBN (Print) | 978-989-8565-46-4 |
Publication status | Published - 2013 |
Event | 8th International Conference on Computer Graphics Theory and Applications (Grapp 2013) - Barcelona, Spain Duration: 21 Feb 2013 → 24 Feb 2013 |
Conference
Conference | 8th International Conference on Computer Graphics Theory and Applications (Grapp 2013) |
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Country/Territory | Spain |
City | Barcelona |
Period | 21/02/2013 → 24/02/2013 |
Keywords
- Graphics Turing Test
- frame rate
- object velocity
- motion blur
- comptuer graphics
- animation