Projects per year
Abstract
This study examines the prevalence and predictors of trade scams related to online video games, which is an emergent field of cyber-victimization. Using self-report data from a representative Danish survey among Danish children and adolescents (n = 1,026) conducted in 2022, we estimate that 36% of participants who are engaged in trading virtual items or game accounts have experienced a trade scam. The study applied lifestyle routine activities theory to explain risk of trade scam victimization, and logistic regressions were used to determine routine activities associated with such risk. Analyses show that game characteristics, use of trading sites, and engagement in risky online activities are associated with elevated risks of experiencing gaming related trade scams.
Original language | English |
---|---|
Journal | Nordic Journal of Criminology |
Volume | 24 |
Issue number | 2 |
Pages (from-to) | 1-17 |
Number of pages | 17 |
ISSN | 2578-983x |
DOIs | |
Publication status | Published - 2023 |
Keywords
- trade scams
- video games
- victimization
- lifestyle routine activities theory
- children
- youth
Fingerprint
Dive into the research topics of 'Victimization in online gaming-related trade scams: A study among young Danes'. Together they form a unique fingerprint.Projects
- 1 Finished
-
Scammed: En undersøgelse af gamingrelateret, økonomisk kriminalitet
Kristiansen, S. G. (PI)
01/01/2022 → 31/12/2023
Project: Research
Press/Media
-
Unge undlader at anmelde bedrageri: Det opleves juridisk konsekvensfrit
07/06/2024
1 item of Media coverage
Press/Media: Press / Media