Victimization in online gaming-related trade scams: A study among young Danes

Søren Ginnerup Kristiansen, Aksel Vassard Jensen

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3 Citations (Scopus)
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Abstract

This study examines the prevalence and predictors of trade scams related to online video games, which is an emergent field of cyber-victimization. Using self-report data from a representative Danish survey among Danish children and adolescents (n = 1,026) conducted in 2022, we estimate that 36% of participants who are engaged in trading virtual items or game accounts have experienced a trade scam. The study applied lifestyle routine activities theory to explain risk of trade scam victimization, and logistic regressions were used to determine routine activities associated with such risk. Analyses show that game characteristics, use of trading sites, and engagement in risky online activities are associated with elevated risks of experiencing gaming related trade scams.
Original languageEnglish
JournalNordic Journal of Criminology
Volume24
Issue number2
Pages (from-to)1-17
Number of pages17
ISSN2578-983x
DOIs
Publication statusPublished - 2023

Keywords

  • trade scams
  • video games
  • victimization
  • lifestyle routine activities theory
  • children
  • youth

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