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Video abstract on: Rethinking Experiential and Hands-On Learning in a Digital Space

  • Kristina Maria Madsen*
  • , Thessa Jensen
  • *Corresponding author for this work

Research output: Non-textual formSound/Visual production (digital)Researchpeer-review

Original languageEnglish
Publication date2021
Media of outputVideo
Publication statusPublished - 2021
EventEuropean Academy of Design Conference: Safe Harbours -
Duration: 11 Oct 202116 Oct 2021
Conference number: 14
https://eadresearch.org

Conference

ConferenceEuropean Academy of Design Conference
Number14
Period11/10/202116/10/2021
Internet address

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • design
  • Education
  • experiential learning
  • creativity

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