Activities per year
| Original language | English |
|---|---|
| Publication date | 2021 |
| Media of output | Video |
| Publication status | Published - 2021 |
| Event | European Academy of Design Conference: Safe Harbours - Duration: 11 Oct 2021 → 16 Oct 2021 Conference number: 14 https://eadresearch.org |
Conference
| Conference | European Academy of Design Conference |
|---|---|
| Number | 14 |
| Period | 11/10/2021 → 16/10/2021 |
| Internet address |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
-
SDG 4 Quality Education
Keywords
- design
- Education
- experiential learning
- creativity
-
Paper presentation at EAD 2021: Safe Harbours
Madsen, K. M. (Speaker)
12 Oct 2021Activity: Talks and presentations › Conference presentations
-
European Academy of Design Conference
Madsen, K. M. (Participant)
11 Oct 2021 → 16 Oct 2021Activity: Attending an event › Conference organisation or participation
Research output
- 1 Article in proceeding
-
Rethinking Experiential and Hands-On Learning in a Digital Space: A Game-based Design Education case study
Madsen, K. M. & Jensen, T., 2021, European Academy of Design Conference 2021: Safe Harbours.Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open Access
Cite this
- APA
- Author
- BIBTEX
- Harvard
- Standard
- RIS
- Vancouver