Video Game Sound Design and the Fetish of Realism

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Abstract

An attack on the fetish of realism in video game sound design is the topic of Mark Grimshaw-Aagaard’s chapter. In addition to discussing the lure of appeals to realism as an historical tool for marketing various forms of media—something still used today to market video games—he also differentiates realism from the related terms “fidelity,” “authenticity,” and “verisimilitude.” Establishing the distinct notions of realism of form and realism of content, Grimshaw-Aagaard argues that, in contrast to fidelity to, and authenticity of, sound source, it is the former that is most important for persuading a player of the game world’s verisimilitude.
Original languageEnglish
Title of host publicationThe Oxford Handbook of Video Game Music and Sound
EditorsWill Gibbons, Mark Grimshaw-Aagaard
Number of pages14
PublisherOxford University Press
Publication date20 Jun 2024
Pages861–874
Chapter44
ISBN (Print)9780197556160
ISBN (Electronic)9780197556191
DOIs
Publication statusPublished - 20 Jun 2024

Keywords

  • Sound
  • Realism
  • Video Game Audio

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