Abstract
An attack on the fetish of realism in video game sound design is the topic of Mark Grimshaw-Aagaard’s chapter. In addition to discussing the lure of appeals to realism as an historical tool for marketing various forms of media—something still used today to market video games—he also differentiates realism from the related terms “fidelity,” “authenticity,” and “verisimilitude.” Establishing the distinct notions of realism of form and realism of content, Grimshaw-Aagaard argues that, in contrast to fidelity to, and authenticity of, sound source, it is the former that is most important for persuading a player of the game world’s verisimilitude.
Original language | English |
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Title of host publication | The Oxford Handbook of Video Game Music and Sound |
Editors | Will Gibbons, Mark Grimshaw-Aagaard |
Number of pages | 14 |
Publisher | Oxford University Press |
Publication date | 20 Jun 2024 |
Pages | 861–874 |
Chapter | 44 |
ISBN (Print) | 9780197556160 |
ISBN (Electronic) | 9780197556191 |
DOIs | |
Publication status | Published - 20 Jun 2024 |
Keywords
- Sound
- Realism
- Video Game Audio