Videogames in and beyond the L1 classroom: Gaming, literacies, and implications for practice

Sandra Schamroth Abrams, Thorkild Hanghøj

Research output: Contribution to journalJournal articleResearchpeer-review

3 Citations (Scopus)
264 Downloads (Pure)

Abstract

“Five [adolescent] youth hover around the Nintendo Switch to play a game about milk-ing a cow. The smell of Doritos permeates the room…youth are sitting against the back wall, playing on a Switch. Two are playing; five are watching. Another runs over to watch. Approximately eight [additional] youth are watching game play on the large screen…As I write this, the combination of players and observers shifts; someone stands, someone moves, someone crouches.”

Original languageEnglish
JournalL1-Educational Studies in Language and Literature
Volume22
Issue number2
Pages (from-to)1-22
Number of pages22
ISSN1578-6617
DOIs
Publication statusPublished - 2022

Keywords

  • game-based learning
  • Special Issue
  • literacies
  • L1

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