Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis

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Abstract

Varying severity of upper limb hemiparesis provide challenge how to design player input control in virtual reality (VR) rehabilitation systems. We designed virtual motor spaces as a novel input method in VR which amplify limited hand movement for a Whack-A-Mole game. Results from an initial pilot study showed that participants were able to reach the same number of targets in the same amount of time. The virtual motorspaces aim to facilitate rehabilitation and for neuropsychological comparison of patient performance despite differing severity of hemiparesis.
Original languageEnglish
Title of host publicationRehabWeek 2022
Number of pages2
Publication date2022
Pages1-2
Publication statusPublished - 2022

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  • ISVR best poster award at RehabWeek 2022

    Hougaard, Bastian Ilsø (Recipient), Skovfoged, Milo Marsfeldt (Recipient), Ewald, Lars (Recipient), Brunner, Iris Charlotte (Recipient) & Knoche, Hendrik (Recipient), 2022

    Prize: Conference prizes

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