Virtual Motor Spaces: Exploring how to amplify movements in VR stroke rehabilitation to aid patients with upper limb hemiparesis

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Abstract

Varying severity of upper limb hemiparesis provide challenge how to design player input control in virtual reality (VR) rehabilitation systems. We designed virtual motor spaces as a novel input method in VR which amplify limited hand movement for a Whack-A-Mole game. Results from an initial pilot study showed that participants were able to reach the same number of targets in the same amount of time. The virtual motorspaces aim to facilitate rehabilitation and for neuropsychological comparison of patient performance despite differing severity of hemiparesis.
Original languageEnglish
Title of host publicationICVR2022 papers
Number of pages2
Publication date14 Dec 2022
Pages21-22
DOIs
Publication statusPublished - 14 Dec 2022
EventRehabWeek 2022 - Rotterdam , Netherlands
Duration: 25 Jul 202229 Jul 2022

Conference

ConferenceRehabWeek 2022
Country/TerritoryNetherlands
CityRotterdam
Period25/07/202229/07/2022

Keywords

  • virtual reality immersion therapy
  • stroke
  • target-to-target task
  • motor rehabilitation

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