Walking in Place Through Virtual Worlds

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

12 Citations (Scopus)
646 Downloads (Pure)

Abstract

Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of consumers. Enabling users to walk through virtual worlds in a limited physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highlight the need for a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking. Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.
Original languageEnglish
Title of host publicationHuman-Computer Interaction : Interaction Platforms and Techniques
PublisherSpringer
Publication date2016
Pages37-48
DOIs
Publication statusPublished - 2016
Event18th International Conference on Human-Computer Interaction - The Westin Harbour Castle Hotel, Toronto, Canada
Duration: 17 Jul 201622 Jul 2016
Conference number: 18
http://2016.hci.international/

Conference

Conference18th International Conference on Human-Computer Interaction
Number18
LocationThe Westin Harbour Castle Hotel
CountryCanada
CityToronto
Period17/07/201622/07/2016
Internet address
SeriesLecture Notes in Computer Science
Volume9732
ISSN0302-9743

Fingerprint

Virtual reality
Taxonomies

Cite this

Nilsson, N. C., Serafin, S., & Nordahl, R. (2016). Walking in Place Through Virtual Worlds. In Human-Computer Interaction: Interaction Platforms and Techniques (pp. 37-48). Springer. Lecture Notes in Computer Science, Vol.. 9732 https://doi.org/10.1007/978-3-319-39516-6_4
Nilsson, Niels Chr. ; Serafin, Stefania ; Nordahl, Rolf. / Walking in Place Through Virtual Worlds. Human-Computer Interaction: Interaction Platforms and Techniques. Springer, 2016. pp. 37-48 (Lecture Notes in Computer Science, Vol. 9732).
@inproceedings{9de28886a0054741b4a07c05d172f309,
title = "Walking in Place Through Virtual Worlds",
abstract = "Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of consumers. Enabling users to walk through virtual worlds in a limited physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highlight the need for a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking. Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.",
author = "Nilsson, {Niels Chr.} and Stefania Serafin and Rolf Nordahl",
year = "2016",
doi = "10.1007/978-3-319-39516-6_4",
language = "English",
series = "Lecture Notes in Computer Science",
publisher = "Springer",
pages = "37--48",
booktitle = "Human-Computer Interaction",
address = "Germany",

}

Nilsson, NC, Serafin, S & Nordahl, R 2016, Walking in Place Through Virtual Worlds. in Human-Computer Interaction: Interaction Platforms and Techniques. Springer, Lecture Notes in Computer Science, vol. 9732, pp. 37-48, 18th International Conference on Human-Computer Interaction, Toronto, Canada, 17/07/2016. https://doi.org/10.1007/978-3-319-39516-6_4

Walking in Place Through Virtual Worlds. / Nilsson, Niels Chr.; Serafin, Stefania; Nordahl, Rolf.

Human-Computer Interaction: Interaction Platforms and Techniques. Springer, 2016. p. 37-48 (Lecture Notes in Computer Science, Vol. 9732).

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

TY - GEN

T1 - Walking in Place Through Virtual Worlds

AU - Nilsson, Niels Chr.

AU - Serafin, Stefania

AU - Nordahl, Rolf

PY - 2016

Y1 - 2016

N2 - Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of consumers. Enabling users to walk through virtual worlds in a limited physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highlight the need for a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking. Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.

AB - Immersive virtual reality (IVR) is seemingly on the verge of entering the homes of consumers. Enabling users to walk through virtual worlds in a limited physical space presents a challenge. With an outset in a taxonomy of virtual travel techniques, we argue that Walking-in-Place (WIP) techniques constitute a promising approach to virtual walking in relation to consumer IVR. Subsequently we review existing approaches to WIP locomotion and highlight the need for a more explicit focus on the perceived naturalness of WIP techniques; i.e., the degree to which WIP locomotion feels like real walking. Finally, we summarize work we have performed in order to produce more natural WIP locomotion and present unexplored topics which need to be address if WIP techniques are to provide perceptually natural walking experiences.

U2 - 10.1007/978-3-319-39516-6_4

DO - 10.1007/978-3-319-39516-6_4

M3 - Article in proceeding

T3 - Lecture Notes in Computer Science

SP - 37

EP - 48

BT - Human-Computer Interaction

PB - Springer

ER -

Nilsson NC, Serafin S, Nordahl R. Walking in Place Through Virtual Worlds. In Human-Computer Interaction: Interaction Platforms and Techniques. Springer. 2016. p. 37-48. (Lecture Notes in Computer Science, Vol. 9732). https://doi.org/10.1007/978-3-319-39516-6_4