Projects per year
Abstract
This paper proposes an investigation into interactive storyworld adaptivity, which is adapting the world in ways that do not necessarily alter the plot or narrative management of the story, but rather, purely change the world around the player. Using the game “Red Dead Redemption 2” as a case study, the paper discusses the possibilities of these kinds of adaptations and looks ahead to the future possibilities and what an interactive storyworld design might need to consider if it could change the entire world in real time, while letting the player roam free. It considers the types of interactions we should focus for more natural adaptations and what technology might help implement such a future, and why we would want to do so in the first place.
Original language | English |
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Title of host publication | Interactive Storytelling : 12th International Conference on Interactive Digital Storytelling, ICIDS 2019, Little Cottonwood Canyon, UT, USA, November 19–22, 2019, Proceedings |
Editors | Rogelio E. Cardona-Rivera, R. Michael Young, Anne Sullivan |
Number of pages | 10 |
Publisher | Springer |
Publication date | 30 Nov 2019 |
Pages | 204-213 |
ISBN (Print) | 978-3-030-33893-0 |
ISBN (Electronic) | 978-3-030-33894-7 |
DOIs | |
Publication status | Published - 30 Nov 2019 |
Event | International Conference on Interactive Digital Storytelling: ICIDS 2019: Interactive Storytelling - , United States Duration: 19 Oct 2019 → 23 Nov 2019 https://link.springer.com/book/10.1007/978-3-030-33894-7 |
Conference
Conference | International Conference on Interactive Digital Storytelling |
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Country/Territory | United States |
Period | 19/10/2019 → 23/11/2019 |
Internet address |
Series | Lecture Notes in Computer Science (LNCS) |
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Volume | 11869 |
ISSN | 0302-9743 |
Keywords
- Adaptivity
- Interactive storyworlds
- Red Dead Redemption 2
- Storyworlds
Fingerprint
Dive into the research topics of '"Well, That was Quick" - Towards Storyworld Adaptivity That Reacts To Players as People'. Together they form a unique fingerprint.Projects
- 2 Active
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ViZARTS: Visualization and Adaptive Real-Time Storytelling - for Film, Animation and Games
Fog, H. S., Larsen, B. A., Reng, L., Bruni, L. E., Selvig, D. R., Mødekjær, C., Hussain, A., Pasalic, A., Thomsen, M. R., Ditlevsen, D. H., Gymoese, T. & Risvang, A. K.
01/10/2019 → …
Project: Research
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SMILE: SMILE Lab - Samsung Media Innovation Lab for Education
Reng, L. & Fog, H. S.
01/01/2014 → …
Project: Other