What is a Game for Geometry Teaching: Creative, Embodied and Immersive Aspects

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4 Citations (Scopus)

Abstract

Game based Learning (GBL) has been promoted as a way to enhance science, technology, engineering and mathematics education, in several aspects. In this paper we aim at conceptualizing the creative, embodied and immersive potentials in the context of teaching geometry in primary school. We review two cases where the concept of “game” is related to the development of pupils’ creativity and innovation skills. One intervention is inviting pupils to become designers at a “game
factory”, by using the digital mathematics tool GeoGebra. The second intervention uses mobile technology to have students participate in a collaborative game requiring them to take part in an embodied activity outside the classroom.
Original languageEnglish
Title of host publicationProceedings of the 9th European Conference on Games Based Learning ECGBL 2015
Number of pages9
PublisherAcademic Conferences and Publishing International
Publication date2015
Pages378-386
Publication statusPublished - 2015
EventEuropean Conference on Game Based Learning - Nord-Trondelag University College, Steinkjer, Norway
Duration: 8 Oct 20159 Oct 2015
Conference number: 9th
http://academic-conferences.org/ecgbl/ecgbl2015/ecgbl15-home.htm

Conference

ConferenceEuropean Conference on Game Based Learning
Number9th
LocationNord-Trondelag University College
Country/TerritoryNorway
CitySteinkjer
Period08/10/201509/10/2015
Internet address

Keywords

  • serious games
  • embodiment
  • epistemic games

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