What Is It Like to Be a Virtual Bat?

Anastassia Andreasen, Niels Christian Nilsson, Jelizaveta Zovnercuka, Michele Geronazzo, Stefania Serafin

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

3 Citations (Scopus)

Abstract

Virtual Reality (VR) might give us a glimpse of what it feels to have a different from human shaped body and how to orientate ourselves in virtual environment (VE) with it. Bats’ wings structure has anatomical similarities to a human hand; yet would it be possible to achieve a compelling illusion of virtual body ownership (VBO) over bat’s avatar is questionable. Hence our main aim of research is to imitate bat’s sonar system and achieve embodiment of anatomically similar but morphologically different body – a body of a bat. Test results showed a possibility to achieve VBO illusion using bat’s avatar. VBO was significantly higher when steering through VE, as opposed to steering without a virtual body and exposing to involuntary movement through VE. With our research prototype, users will be able to navigate with echolocation system and fly through a virtual cave.
Original languageEnglish
Title of host publicationInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
EditorsAnthony L. Brooks, Eva Brooks, Cristina Sylla
Number of pages6
PublisherSpringer
Publication date2019
Pages532-537
ISBN (Print)978-3-030-06133-3
ISBN (Electronic)978-3-030-06134-0
DOIs
Publication statusPublished - 2019
Event7th ArtsIT, Interactivity & Game Creation: ArtsIT2018 - University of Minho, Braga, Portugal
Duration: 22 Oct 201824 Oct 2018
Conference number: 7
http://ArtsIT.org

Conference

Conference7th ArtsIT, Interactivity & Game Creation
Number7
LocationUniversity of Minho
Country/TerritoryPortugal
CityBraga
Period22/10/201824/10/2018
Internet address
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume265
ISSN1867-8211

Keywords

  • Echolocation
  • Virtual body ownership
  • Virtual reality

Fingerprint

Dive into the research topics of 'What Is It Like to Be a Virtual Bat?'. Together they form a unique fingerprint.

Cite this