Projects per year
Abstract
To reduce frustration while performing no-risk tasks (e.g. in training and games) for BCI users, we propose increasing their perceived level of control through fabricated input - system-generated positive task outcomes. Two surrogate BCI studies injected fabricated input creating additional positive task outcomes to a 50% baseline. Users' perceived control increased significantly compared to the 50% baseline. In turn, frustration levels decreased. Fabricated input worked equally well in a game story context that provided an emotional stake in the protagonist's success and a simpler task lacking such incentives. People's number of input attempts during the tasks determined perceived control more than our controlled ratios of positive to negative task outcomes. Delays between users' input attempts and subsequent fabricated inputs further moderated their perceived control.
Original language | English |
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Journal | Proceedings of the ACM on Human-Computer Interaction |
Volume | 5 |
Pages (from-to) | 1-19 |
Number of pages | 19 |
DOIs | |
Publication status | Published - Sept 2021 |
Event | CHI PLAY 2021 - Virtual Duration: 18 Oct 2021 → 21 Oct 2021 https://chiplay.acm.org/2021/ |
Conference
Conference | CHI PLAY 2021 |
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Location | Virtual |
Period | 18/10/2021 → 21/10/2021 |
Internet address |
Keywords
- agency
- brain-computer interface
- frustration
- illusion of control
- perceived control
Fingerprint
Dive into the research topics of 'Who willed it? Decreasing Frustration by Manipulating Perceived Control through Fabricated Input for Stroke Rehabilitation BCI Games'. Together they form a unique fingerprint.Projects
- 1 Finished
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Brain-controlled exoskeletons for stroke rehabilitation: Technology transfer from prototype to home use
Jochumsen, M. R. (PI), Dinesen, B. (Project Participant), Hougaard, B. I. (Project Participant), Kjær, T. W. (Project Participant), Knoche, H. (Project Participant), Kidmose, P. (Project Participant) & Kristensen, M. S. (Project Participant)
01/09/2018 → 31/03/2022
Project: Research
Activities
- 2 Guest lecturers
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Forskning i Fremtidens Digitale Hjælpemidler
Hougaard, B. I. (Lecturer)
24 Sept 2024Activity: Talks and presentations › Guest lecturers
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Mapping the landscape of game-based interactions for BCI based rehabilitation
Hougaard, B. I. (Lecturer) & Knoche, H. (Lecturer)
14 Dec 2021Activity: Talks and presentations › Guest lecturers
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Implementing Performance Accommodation Mechanisms in Online BCI for Stroke Rehabilitation: A Study on Perceived Control and Frustration
Jochumsen, M. R., Hougaard, B. I., Kristensen, M. S. & Knoche, H., 22 Nov 2022, In: Sensors. 22, 23, 9051.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile7 Citations (Scopus)129 Downloads (Pure) -
Modulating Frustration and Agency Using Fabricated Input for Motor Imagery BCIs in Stroke Rehabilitation
Hougaard, B. I., Knoche, H., Kristensen, M. S. & Jochumsen, M. R., 4 Jul 2022, In: IEEE Access. 10, p. 72312-72327 16 p., 9813712.Research output: Contribution to journal › Journal article › Research › peer-review
Open AccessFile5 Citations (Scopus)143 Downloads (Pure) -
Effect of Continuous and Discrete Feedback on Agency and Frustration in a Brain-Computer Interface Virtual Reality Interaction.
Kjeldsen, T. K. K., Nielsen, T. B., Ziadeh, H., Lehmann , S., Nielsen, L. D., Gulyás, D., Hougaard, B. I., Knoche, H. & Jochumsen, M. R., 15 Dec 2021, 2021 IEEE 21st International Conference on Bioinformatics and Bioengineering (BIBE). IEEE (Institute of Electrical and Electronics Engineers), p. 1-5 5 p. 9635586. (International Conference on Bioinformatics and Bioengineering).Research output: Contribution to book/anthology/report/conference proceeding › Article in proceeding › Research › peer-review
Open AccessFile4 Citations (Scopus)200 Downloads (Pure)