Why do People Stop playing On-Line Games?

Frantisek Sudzina, Liana Razmerita

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

Abstract

The recent initial public offering of shares of Zynga, probably the most important on-line game provider, drew interest of potential investors but also of general public to their business model. What the most interested people learned so far is that if Zynga had not changed their accounting practice, they would be in red numbers for several months already. This is most likely caused by people stopping to play their games. This paper provides an estimate of what proportion of people, who played on-line games, already stopped playing them. Additionally, it analyzed the reasons why people stopped playing on-line games. It also compares Facebook and other on-line games.
Original languageEnglish
Title of host publicationOrganizational Science Development: Quality. Innovation. Future.
Number of pages8
Place of PublicationPortoroz, Slovenia
PublisherUniversity of Maribor
Publication date2012
Pages1137-1144
ISBN (Print)978-961-232-254-0
Publication statusPublished - 2012
Externally publishedYes

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