XBadges. Identifying and training soft skills with commercial video games Improving persistence, risk taking & spatial reasoning with commercial video games and facial and emotional recognition system

Sergio Alloza, Flavio Escribano, Sergi Delgado, Ciprian Corneanu, Sergio Escalera

Research output: Contribution to journalConference article in JournalResearchpeer-review

Abstract

XBadges is a research project based on the hypothesis that commercial video games (nonserious games) can train soft skills. We measure persistence, spatial reasoning and risk taking before and after subjects participate in controlled game playing sessions. In addition, we have developed an automatic facial expression recognition system capable of inferring their emotions while playing, allowing us to study the role of emotions in soft skills acquisition. We have used Flappy Bird, Pacman and Tetris for assessing changes in persistence, risk taking and spatial reasoning respectively. Results show how playing Tetris significantly improves spatial reasoning and how playing Pacman significantly improves prudence in certain areas of behavior. As for emotions, they reveal that being concentrated helps to improve performance and skills acquisition. Frustration is also shown as a key element. With the results obtained we are able to glimpse multiple applications in areas which need soft skills development.

Original languageEnglish
JournalCEUR Workshop Proceedings
Volume1957
Pages (from-to)13-28
Number of pages16
ISSN1613-0073
Publication statusPublished - 2017
Externally publishedYes
Event4th Congreso de la Sociedad Espanola para las Ciencias del Videojuego, CoSECiVi 2017 - Barcelona, Spain
Duration: 30 Jun 201730 Jun 2017

Conference

Conference4th Congreso de la Sociedad Espanola para las Ciencias del Videojuego, CoSECiVi 2017
Country/TerritorySpain
CityBarcelona
Period30/06/201730/06/2017

Bibliographical note

Funding Information:
This study was born from a research project called XBadges, cofunded by the Ministry of Industry, Energy and Tourism, Government of Spain, 8th in the AEESD call, forming a consortium led by the company COMPARTIA, which subcontracted both GECON.es foundation (gamification experts) and the University of Barcelona (for the creation of an artificial vision system).

Keywords

  • Cognitive abilities
  • Emotions
  • Flappy bird
  • Pacman
  • Skilling development
  • Soft skills
  • Tetris
  • Training
  • Video games

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