‘You’ve been in the house too long, she said, and I naturally fled’: An analysis of habitus among Danish e-sport players

Research output: Contribution to journalJournal articleResearchpeer-review

Abstract

Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized settings. The aim of this study is to explore some Danish e-sport players’ habitus of e-sport with a special focus on the significant amount of training taking place at home and individual identities displayed through e-sport. The basis for the study is 14 interviews, where seven players were interviewed twice, an in-depth interview at a competition event and a family interview in the players’ home. The players have very similar embodied dispo-sitions, traditions, beliefs, morals, values and ways of practising e-sport.
The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.
Original languageEnglish
JournalScandinavian Sport Studies Forum
Volume5
Pages (from-to)149-166
Number of pages18
ISSN2000-088X
Publication statusPublished - 2014

Cite this

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title = "‘You’ve been in the house too long, she said, and I naturally fled’: An analysis of habitus among Danish e-sport players",
abstract = "Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized settings. The aim of this study is to explore some Danish e-sport players’ habitus of e-sport with a special focus on the significant amount of training taking place at home and individual identities displayed through e-sport. The basis for the study is 14 interviews, where seven players were interviewed twice, an in-depth interview at a competition event and a family interview in the players’ home. The players have very similar embodied dispo-sitions, traditions, beliefs, morals, values and ways of practising e-sport.The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.",
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author = "Thomas Bj{\o}rner",
year = "2014",
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volume = "5",
pages = "149--166",
journal = "Scandinavian Sport Studies Forum",
issn = "2000-088X",
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‘You’ve been in the house too long, she said, and I naturally fled’ : An analysis of habitus among Danish e-sport players . / Bjørner, Thomas.

In: Scandinavian Sport Studies Forum, Vol. 5, 2014, p. 149-166.

Research output: Contribution to journalJournal articleResearchpeer-review

TY - JOUR

T1 - ‘You’ve been in the house too long, she said, and I naturally fled’

T2 - An analysis of habitus among Danish e-sport players

AU - Bjørner, Thomas

PY - 2014

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N2 - Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized settings. The aim of this study is to explore some Danish e-sport players’ habitus of e-sport with a special focus on the significant amount of training taking place at home and individual identities displayed through e-sport. The basis for the study is 14 interviews, where seven players were interviewed twice, an in-depth interview at a competition event and a family interview in the players’ home. The players have very similar embodied dispo-sitions, traditions, beliefs, morals, values and ways of practising e-sport.The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.

AB - Patterns in electronic sport (e-sport) have changed with increasing seriousness and professionalization in competitive activities, patterned behaviours, social structures and institutionalized settings. The aim of this study is to explore some Danish e-sport players’ habitus of e-sport with a special focus on the significant amount of training taking place at home and individual identities displayed through e-sport. The basis for the study is 14 interviews, where seven players were interviewed twice, an in-depth interview at a competition event and a family interview in the players’ home. The players have very similar embodied dispo-sitions, traditions, beliefs, morals, values and ways of practising e-sport.The motivation for playing e-sport is not an internalization of a family norm, but happens in a social group context with friends. However, the findings also reveal that e-sport is perceived as a low status activity in a certain boy-culture, and e-sport has a special structured context and hierarchical relations with no unifying clubhouse or coaches involved, with most training and creation of social life taking place on-line from home, which also affects the intimate sociability of the home.

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SN - 2000-088X

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