Abstract
This paper presents the design and implementation of a procedural sword sound model controlled with the Nintendo Wii remote. A prototype of a first person sword game was developed in order to test if the use of procedural audio in comparison to pre-recorded audio could potentially change the motorical behavior of the players. A test indicated that some of the test persons were influenced by the procedural audio, but no common measures could be found in the test.
Original language | English |
---|---|
Title of host publication | 49th International Conference Audio for Games |
Number of pages | 6 |
Publisher | Audio Engineering Society |
Publication date | 1 Jan 2013 |
Pages | 12-17 |
ISBN (Print) | 978-162993326-9 |
Publication status | Published - 1 Jan 2013 |
Event | 49th AES International Conference on Audio for Games - London, United Kingdom Duration: 6 Feb 2013 → 8 Feb 2013 |
Conference
Conference | 49th AES International Conference on Audio for Games |
---|---|
Country/Territory | United Kingdom |
City | London |
Period | 06/02/2013 → 08/02/2013 |