Original language | English |
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Title of host publication | Encyclopedia of Computer Graphics and Games (ECGG) |
Editors | Newton Lee |
Publisher | Springer Publishing Company |
Publication date | 22 Jul 2018 |
ISBN (Electronic) | 978-3-319-08234-9 |
DOIs | |
Publication status | Published - 22 Jul 2018 |
Series | Springer Encyclopedias/Major Reference Works |
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Bibliographical note
doi:10.1007/978-3-319-08234-9_256-1Cite as:
Brooks A.L. (2018) Computer Graphics, Video Games, and Gamification Impacting (Re)Habilitation, Healthcare, and Inclusive Well-Being. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games.
Keywords
- Healthcare
- Inclusive well-being
- video games
- Computer graphics
- Gamification
- Serious Games