Projects per year
Abstract
This paper proposes a playful learning scenario, to enhance children’s museum experience, and the design of MicroCulture, a new learning platform. MicroCulture has been developed through a participatory design process, involving around 25 children. The perspective proposed in this paper is focused on enhancing existing storytelling practices, so to provide a more tangible grounding to the communication of historical processes and to elicit a lively dialogue between children and guides. In this perspective, it is proposed to turn storytelling, as a museum learning practice, into a more dialogic and playful mode of communication.
Original language | English |
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Title of host publication | Digitel 2012 : The 4th IEEE Conference on Digital Game and Intelligent Toy Enhanced Learning |
Number of pages | 5 |
Publisher | IEEE Computer Society Press |
Publication date | 2012 |
Pages | 84-88 |
ISBN (Print) | 978-1-4673-0885-4 |
DOIs | |
Publication status | Published - 2012 |
Event | 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning - Takamatsu, Japan Duration: 27 Mar 2012 → 30 Mar 2012 Conference number: 4 |
Conference
Conference | 4th IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning |
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Number | 4 |
Country/Territory | Japan |
City | Takamatsu |
Period | 27/03/2012 → 30/03/2012 |
Fingerprint
Dive into the research topics of 'MicroCulture: Interactive storytelling and learning in the museum'. Together they form a unique fingerprint.Projects
- 1 Finished
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Experiencing historical dynamics. A participatory design study about conveying abstract historical knowledge through digital technology in museums.
Marchetti, E., Brooks, E. & Søndergaard, M. K.
01/04/2011 → 01/04/2014
Project: Research