Towards Smart City Learning: Contextualizing Geometry Learning with a Van Hiele Inspired Location-Aware Game

Matthias Rehm, Catalin Stan, Niels Peter Wøldike, Dimitra Vasilarou

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

4 Citations (Scopus)

Abstract

We present an approach to geometry learning that is based on a didactic theory, which builds on play in order to discover and learn about geometry. Inspired by this theory, a mobile and location-aware game has been developed that aims at embodying geometric concepts in the real world. To this end, the concept of smart city learning is exploited to situate learning about geometric shapes in concrete buildings and thus make them more accessible for younger children. In close collaboration with a local school a game for 3rd graders was developed and tested on a field trip and in class. A mixed measures evaluation is presented, where the quantitative results show a significant positive effect on test scores in a standardized test and the qualitative analysis reveals increased
motivation and curiosity for geometric concepts.
Original languageEnglish
Title of host publicationEntertainment Computing - ICEC 2015 : 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings
EditorsK. Chorianopoulos, M. Divitini, J. Baalsrud Hauge, L. Jaccheri, R. Malaka
Number of pages8
PublisherSpringer
Publication date2015
Pages399-406
ISBN (Print)978-3-319-24588-1
ISBN (Electronic)978-3-319-24589-8
DOIs
Publication statusPublished - 2015
Event14th International Conference on Entertainment Computing - ICEC 2015 - Trondheim, Norway
Duration: 29 Sept 20152 Oct 2015

Conference

Conference14th International Conference on Entertainment Computing - ICEC 2015
Country/TerritoryNorway
CityTrondheim
Period29/09/201502/10/2015
SeriesLecture Notes in Computer Science
Volume9353
ISSN0302-9743

Keywords

  • Mobile Learning
  • Location-based games
  • Smart city learning

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