A Gamified Approach to Concrete Structure's Interpretation using Virtual Reality: A Study of Performance and Simulation Sickness

Mohamad Iyad Al-Khiami, Martin Jaeger, Sayed Mohamad Soleimani

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

2 Citations (Scopus)

Abstract

Innovation in the methods and strategies of teaching has become of high importance to educational institutions. Shifting teaching strategies from static to immersive, interactive, and engaging environments through gamification approaches is paving its way into education with substantial benefits. The integration of disruptive technologies such as Virtual Reality (VR) as a tool to gamify teaching has shown improved performance and motivation of students. Though, the use of such technologies appears to adversely affect the student's wellbeing resulting in simulation sickness. Civil engineering undergraduate students were divided into three groups and asked to interpret and identify structural mistakes in a concrete building using three different approaches: The static traditional 2-Dimensional Plans (2D), a gamified 3-Dimensional model (3D) and an immersive Virtual Reality (VR) environment. The students' performance and simulation sickness development were measured using three main simulation sickness categories. Results revealed that students using VR performed 35% and 4% better than 2D and 3D respectively. In addition, the data collected shows no correlation between traditional and gamified methods with regard to simulation sickness.

Original languageEnglish
Title of host publicationEDUCON 2023 - IEEE Global Engineering Education Conference, Proceedings
PublisherIEEE Computer Society Press
Publication date2023
ISBN (Electronic)9798350399431
DOIs
Publication statusPublished - 2023
Externally publishedYes
Event14th IEEE Global Engineering Education Conference, EDUCON 2023 - Salmiya, Kuwait
Duration: 1 May 20234 May 2023

Conference

Conference14th IEEE Global Engineering Education Conference, EDUCON 2023
Country/TerritoryKuwait
CitySalmiya
Period01/05/202304/05/2023
SponsorAmerican University of Kuwait (AUK), et al., IEEE, IEEE Education Society, IEEE Region 8, KIPCO
SeriesIEEE Global Engineering Education Conference, EDUCON
Volume2023-May
ISSN2165-9559

Bibliographical note

Publisher Copyright:
© 2023 IEEE.

Keywords

  • 2-D drawings
  • 3-D models
  • engineering education
  • gamification
  • simulation sickness
  • student's performance virtual reality

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