Catch Me If You Can: Exploring Lying Agents in Social Settings

Matthias Rehm, Elisabeth André

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

13 Citations (Scopus)
335 Downloads (Pure)

Abstract

Embodied conversational agents become more and more realistic concerning their conversational and their nonverbal behaviors. But if the information conveyed nonverbally exhibits clues that are not consistent with the verbal part of an agent’s action, how will the user react to such a discrepancy? Masking ones real emotions with a smile is a naturally occuring example of such a discrepancy. But such masks are often deficient and thus subtle clues of lying and deceiving manifest themselves in facial expressions. The questions is
how users will react to these clues if they are conveyed by an agent. Will they render an application unattractive or on the contrary more human-like? In this paper, we examine such facial clues to deception and present the results of two
empirical studies: i.) lies in monologues by a talking head presenting movies, ii.) lies in an interactive game of dice.
Original languageEnglish
Title of host publicationProceedings of AAMAS
Number of pages8
PublisherAssociation for Computing Machinery
Publication date2005
Pages937-944
Publication statusPublished - 2005

Keywords

  • Embodied Conversational Agents
  • Engagement
  • Deception
  • Non-verbal Behavior

Fingerprint

Dive into the research topics of 'Catch Me If You Can: Exploring Lying Agents in Social Settings'. Together they form a unique fingerprint.

Cite this