Abstract
There is a fairly common assumption about real-time, goal oriented, multiplayer games: communication is primarily appreciated (and used) for more effectively attaining goals. But an interesting question that does not seem to have been explored in the literature is whether the desire for companionship is a significant factor in people's desire for and use of communication channels in real-time, goal-oriented, cooperative games. A qualitative study was conducted in which 40 participants played variations of a real-time, goal-oriented, cooperative game with either human or artificial (AI) team-mates, using different communication modalities. Participants consistently expressed a strong desire for the ability to communicate with a team-mate, arguing that it made gameplay more effective and more enjoyable. The significant finding of this study is that in some cases, the strong desire for (and use of) communication channels in realtime, goal-oriented, cooperative games seems to actually be more of a desire for (and experience of) social companionship.
Original language | English |
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Title of host publication | Proceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011 |
Number of pages | 4 |
Publication date | 1 Dec 2011 |
Pages | 198-201 |
ISBN (Print) | 9781450310901 |
DOIs | |
Publication status | Published - 1 Dec 2011 |
Externally published | Yes |
Event | 23rd Australian Computer-Human Interaction Conference, OzCHI 2011 - Canberra, ACT, Australia Duration: 28 Nov 2011 → 2 Dec 2011 |
Conference
Conference | 23rd Australian Computer-Human Interaction Conference, OzCHI 2011 |
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Country/Territory | Australia |
City | Canberra, ACT |
Period | 28/11/2011 → 02/12/2011 |
Sponsor | ACM Special Interest Group on Computer-Human Interaction (SIGCHI), Human Factors and Ergonomics Soc |
Keywords
- co-presence
- communication
- companionship
- multiplayer games
- team-mate games
- team-mates