What we have here is a failure of companionship: Communication in goal-oriented team-mate games

Kevin McGee*, Tim Merritt, Christopher Ong

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

5 Citations (Scopus)

Abstract

There is a fairly common assumption about real-time, goal oriented, multiplayer games: communication is primarily appreciated (and used) for more effectively attaining goals. But an interesting question that does not seem to have been explored in the literature is whether the desire for companionship is a significant factor in people's desire for and use of communication channels in real-time, goal-oriented, cooperative games. A qualitative study was conducted in which 40 participants played variations of a real-time, goal-oriented, cooperative game with either human or artificial (AI) team-mates, using different communication modalities. Participants consistently expressed a strong desire for the ability to communicate with a team-mate, arguing that it made gameplay more effective and more enjoyable. The significant finding of this study is that in some cases, the strong desire for (and use of) communication channels in realtime, goal-oriented, cooperative games seems to actually be more of a desire for (and experience of) social companionship.

Original languageEnglish
Title of host publicationProceedings of the 23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Number of pages4
Publication date1 Dec 2011
Pages198-201
ISBN (Print)9781450310901
DOIs
Publication statusPublished - 1 Dec 2011
Externally publishedYes
Event23rd Australian Computer-Human Interaction Conference, OzCHI 2011 - Canberra, ACT, Australia
Duration: 28 Nov 20112 Dec 2011

Conference

Conference23rd Australian Computer-Human Interaction Conference, OzCHI 2011
Country/TerritoryAustralia
CityCanberra, ACT
Period28/11/201102/12/2011
SponsorACM Special Interest Group on Computer-Human Interaction (SIGCHI), Human Factors and Ergonomics Soc

Keywords

  • co-presence
  • communication
  • companionship
  • multiplayer games
  • team-mate games
  • team-mates

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