A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines

Mark Nicholas Grimshaw, Gareth Schott

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Abstract

We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through realtime synthesis.
OriginalsprogEngelsk
TidsskriftInternational Journal of Computer Games Technology
Vol/bind2008
Sider (fra-til)1-7
Antal sider8
ISSN1687-7047
DOI
StatusUdgivet - 1 sep. 2007

Bibliografisk note

The Third International Conference on Games Research and Development

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