Adapting Virtual Camera Behaviour

Paolo Burelli

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Abstract

In a three-dimensional virtual environment aspects such as narrative and interaction completely depend on the camera since the camera defines the player’s point of view. Most research works in automatic camera control aim to take the control of this aspect from the player to automatically gen- erate cinematographic game experiences reducing, however, the player’s feeling of agency. We propose a methodology to integrate the player in the camera control loop that allows to design and generate personalised cinematographic expe- riences. Furthermore, we present an evaluation of the afore- mentioned methodology showing that the generated camera movements are positively perceived by novice asnd intermediate players.
OriginalsprogEngelsk
TitelWorkshop Proceedings of the 8th International Conference on the Foundations of Digital Games : Society for the Advancement of the Science of Digital Games
ForlagFoundations of Digital Games
Publikationsdato2013
ISBN (Trykt)78-0-9913982-1-8
StatusUdgivet - 2013
BegivenhedFoundations of Digital Games: The 8th International Conference on the Foundations of Digital Games - Crete, Chania, Grækenland
Varighed: 14 maj 201317 maj 2013

Konference

KonferenceFoundations of Digital Games
LokationCrete
Land/OmrådeGrækenland
ByChania
Periode14/05/201317/05/2013

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