Combining Cinematic Virtual Reality and Sonic Interaction Design in Exposure Therapy for Children with Autism

Lars Andersen*, Nicklas Andersen, Ali Adjorlu, Stefania Serafin

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

1 Citationer (Scopus)

Abstract

This chapter presents a preliminary study whose goal is to investigate the benefits of cinematic virtual reality combined with sonic interaction design in exposure therapy for autistic children. A setup was built with two players, one child and one guardian, which together could virtually interact during a children’s concert. Results of an evaluation test in a school for children with special needs shows the potential of VR for exposure therapy.

OriginalsprogEngelsk
TitelRecent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation
RedaktørerAnthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman , Lakhmi C. Jain
Antal sider14
Vol/bind196
ForlagSpringer
Publikationsdato2021
Udgave1
Sider445-458
ISBN (Trykt)978-3-030-59607-1
ISBN (Elektronisk)978-3-030-59608-8
DOI
StatusUdgivet - 2021
NavnIntelligent Systems Reference Library
Vol/bind196
ISSN1868-4394

Bibliografisk note

Publisher Copyright:
© 2021, Springer Nature Switzerland AG.

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