Abstract
This chapter presents a preliminary study whose goal is to investigate the benefits of cinematic virtual reality combined with sonic interaction design in exposure therapy for autistic children. A setup was built with two players, one child and one guardian, which together could virtually interact during a children’s concert. Results of an evaluation test in a school for children with special needs shows the potential of VR for exposure therapy.
Originalsprog | Engelsk |
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Titel | Recent Advances in Technologies for Inclusive Well-Being : Virtual Patients, Gamification and Simulation |
Redaktører | Anthony Lewis Brooks, Sheryl Brahman, Bill Kapralos, Amy Nakajima, Jane Tyerman , Lakhmi C. Jain |
Antal sider | 14 |
Vol/bind | 196 |
Forlag | Springer |
Publikationsdato | 2021 |
Udgave | 1 |
Sider | 445-458 |
ISBN (Trykt) | 978-3-030-59607-1 |
ISBN (Elektronisk) | 978-3-030-59608-8 |
DOI | |
Status | Udgivet - 2021 |
Navn | Intelligent Systems Reference Library |
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Vol/bind | 196 |
ISSN | 1868-4394 |
Bibliografisk note
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