Designing well with others: Using customer's core competencies when co-designing learning games

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Abstract

Abstract: Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
OriginalsprogEngelsk
TitelSerious Games Development and Application : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings
RedaktørerMinhua Ma, Manuel F. Oliveria, Sobah Petersen, Jannicke B. Hauge
Antal sider7
UdgivelsesstedTrondheim
ForlagSpringer Publishing Company
Publikationsdato2013
Sider247-253
ISBN (Trykt)978-3-642-40789-5
ISBN (Elektronisk)978-3-642-40790-1
DOI
StatusUdgivet - 2013
BegivenhedInternational Conference on Serious Games Development and Applications - Trondheim, Norge
Varighed: 25 sep. 201327 sep. 2013
Konferencens nummer: 4
http://ddsgsa.net/sgda/2013/

Konference

KonferenceInternational Conference on Serious Games Development and Applications
Nummer4
Land/OmrådeNorge
ByTrondheim
Periode25/09/201327/09/2013
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind8101
ISSN0302-9743

Emneord

  • Learning Game
  • Design
  • Key Competences
  • CEO

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