Abstract
Abstract: Have you ever been sitting in a game-design workshop trying to make a game work when suddenly someone suggested incorporating elements like drawing a card or rolling a die as a contribution to creating a functional design? How did that make you feel? Yes, so did I, but please read a bit further – there might be a solution for that. This paper proposes a model for using your customer's key competencies, not to design the game, but to qualify the processes of establishing and meeting learning criteria.
Originalsprog | Engelsk |
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Titel | Serious Games Development and Application : 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings |
Redaktører | Minhua Ma, Manuel F. Oliveria, Sobah Petersen, Jannicke B. Hauge |
Antal sider | 7 |
Udgivelsessted | Trondheim |
Forlag | Springer Publishing Company |
Publikationsdato | 2013 |
Sider | 247-253 |
ISBN (Trykt) | 978-3-642-40789-5 |
ISBN (Elektronisk) | 978-3-642-40790-1 |
DOI | |
Status | Udgivet - 2013 |
Begivenhed | International Conference on Serious Games Development and Applications - Trondheim, Norge Varighed: 25 sep. 2013 → 27 sep. 2013 Konferencens nummer: 4 http://ddsgsa.net/sgda/2013/ |
Konference
Konference | International Conference on Serious Games Development and Applications |
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Nummer | 4 |
Land/Område | Norge |
By | Trondheim |
Periode | 25/09/2013 → 27/09/2013 |
Internetadresse |
Navn | Lecture Notes in Computer Science |
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Vol/bind | 8101 |
ISSN | 0302-9743 |
Emneord
- Learning Game
- Design
- Key Competences
- CEO