Abstract

There is a growing need to develop new types of learning environments using different kinds of digital support to improve learning. Aalborg University which is based on problem based learning (PBL), has for several years tried to rethink the traditional courses to optimize and enhance the quality of the learning processes, e.g. when using video conference systems (VCS). In order to develop a new format of VCS courses we have used the course “Theory and Practice of Game Design and Development” as a foundation for experimenting with a new structure based on blended synchronous learning environments. This paper will introduce the learning environment concept of this course, the structure and students’ opinions of the new course concept and structure using VCS.
OriginalsprogEngelsk
TitelInteractivity, Game Creation, Design, Learning, and Innovation : 7th EAI International Conference, ArtsIT 2018, and 3rd EAI International Conference, DLI 2018, ICTCC 2018, Braga, Portugal, October 24–26, 2018, Proceedings
RedaktørerAnthony L. Brooks, Eva Brooks, Cristina Sylla
Antal sider11
ForlagSpringer
Publikationsdato2019
Sider363-373
ISBN (Trykt)978-3-030-06133-3
ISBN (Elektronisk)978-3-030-06134-0
DOI
StatusUdgivet - 2019
Begivenhed7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018 - Braga, Portugal
Varighed: 24 okt. 201826 okt. 2018

Konference

Konference7th EAI International Conference on Arts and Technology, Interactivity, and Game Creation, ArtsIT 2018 and 3rd EAI International Conference on Design, Learning and Innovation, DLI 2018
Land/OmrådePortugal
ByBraga
Periode24/10/201826/10/2018
NavnLecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering, LNICST
Vol/bind265
ISSN1867-8211

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