Initial Exploration of the Use of Specific Tangible Widgets for Tablet Games

Mads Bock Christensen, Martin Fisker , Kasper Steen Fischer Topp, Martin Kraus

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

4 Citationer (Scopus)

Abstract

In this paper we investigated the use of tangible widgets vs. the use of finger touch for tablet games, which to our knowledge has not been researched so far. A user test was conducted where participants would report which of the two interaction methods they preferred for playing two tablet games: a fast-paced and a slow-paced game. We conclude that some of the participants found tangible widgets to be an interesting and potentially entertaining interaction method, even though our implementation had technical shortcomings compared to finger touch. Further study is needed to investigate how to fix these shortcomings, and how to increase the game experience of tablet games using tangible widgets.
OriginalsprogEngelsk
TitelSocial Informatics : SocInfo 2014 International Workshops, Barcelona, Spain, November 11, 2014, Revised Selected Papers
RedaktørerLuca Maria Aiello, Daniel McFarland
Antal sider8
ForlagSpringer
Publikationsdato28 feb. 2015
Sider183-190
ISBN (Trykt)978-3-319-15167-0
ISBN (Elektronisk)978-3-319-15168-7
DOI
StatusUdgivet - 28 feb. 2015
BegivenhedEGG 2014: Exploration on Games and Gamers - Carrer de Roc Boronat, 138 – 08018 Barcelona, Barcelona, Spanien
Varighed: 10 nov. 2014 → …
Konferencens nummer: 1
http://egg2014.url.ph/

Workshop

WorkshopEGG 2014
Nummer1
LokationCarrer de Roc Boronat, 138 – 08018 Barcelona
Land/OmrådeSpanien
ByBarcelona
Periode10/11/2014 → …
Internetadresse
NavnLecture Notes in Computer Science
Vol/bind8852
ISSN0302-9743

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