Interfacing Sport: Interactivity, performance and participation with wearable technology and other media gadgets (WiP)

Publikation: Konferencebidrag uden forlag/tidsskriftKonferenceabstrakt til konferenceForskningpeer review

Abstract

This study tries to map out the possible interplay between interactive digital media (including mobile and wearable technologies) and sport as performance and participation. The ambition is to create a model providing the analytical framework for understanding questions like "are we running these media (expressiveness, reflexivity, identity), or ar media making us run (nudging, persuasion, societal benefits). The study includes theory on interactivity, media sociology, followed by cases (twitter and personal branding, selftracking and selfreflexivity, social media and club organization, fandom and online community).
OriginalsprogDansk
Publikationsdato28 okt. 2016
Antal sider8
StatusUdgivet - 28 okt. 2016
BegivenhedSMiD årsmøde 2016 - Hindsgavl Slot, Middelfart
Varighed: 27 okt. 201628 okt. 2016

Andet

AndetSMiD årsmøde 2016
LokationHindsgavl Slot
ByMiddelfart
Periode27/10/201628/10/2016

Emneord

  • mobile media
  • wearable technology
  • interactive media
  • sports media
  • interactive sport
  • domestication of wearable technology

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