INTERVIEW WITH MOGENS JACOBSEN1

Morten Søndergaard*

*Kontaktforfatter

Publikation: Bidrag til bog/antologi/rapport/konference proceedingBidrag til bog/antologiForskningpeer review

Abstract

This chapter addresses the fields of interaction design or the act of situating explicitly. Participatory design practices, as Pelle Ehn and others articulated them at the time, involved truly understanding “that every new design practice is a uniquely situated design experience.” The move toward “socio-material assemblies” suggests that the shaping that Lowgren argued is central to interaction design can be understood as part of what Latour would call assembling the social. The situating of disability and the individual it concerns is historically, culturally contingent as well as place-specific. In that regard, any media experiences, such as a locative media application, would involve a process of design. Inserting the Peircean semiotic indexical sign into the analysis of visualizations in computational designs allows Offenhuber and Telhan to elaborate on the trace. In the Scandinavian context, the notion of situating in interaction design really came to the fore with the emergence of participatory design in the 1970s and 1980s.

OriginalsprogEngelsk
TitelUbiquitous Computing, Complexity, and Culture
Antal sider3
ForlagCRC Press/Balkema
Publikationsdato1 jan. 2015
Sider253-255
ISBN (Trykt)9781315781129
ISBN (Elektronisk)9781317704577
DOI
StatusUdgivet - 1 jan. 2015

Bibliografisk note

Publisher Copyright:
© 2016 Taylor and Francis.

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