Non-Linear Interactive Stories in Computer Games

Olav Bangsø, Ole Guttorm Jensen, Tomas Kocka

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskning

Abstract

The paper introduces non-linear interactive stories (NOLIST) as a means to generate varied and interesting stories for computer games automatically. We give a compact representation of a NOLIST based on the specification of atomic stories, and show how to build an object-oriented Bayesian network (OOBN) from it. The OOBN is used to automatically generate stories using sampling based on past events in the story and the interaction of the player."
OriginalsprogEngelsk
TitelGames Research.dk Conference
Forlag<Forlag uden navn>
Publikationsdato2003
StatusUdgivet - 2003
BegivenhedNon-Linear Interactive Stories in Computer Games -
Varighed: 19 maj 2010 → …

Konference

KonferenceNon-Linear Interactive Stories in Computer Games
Periode19/05/2010 → …

Bibliografisk note

ISSN ; -

Emneord

  • Non-Linear Stories
  • Object-Oriented Bayesian Network

Citationsformater