Abstract
The paper introduces non-linear interactive stories (NOLIST) as a means to
generate varied and interesting stories for computer games automatically. We
give a compact representation of a NOLIST based on the specification of atomic
stories, and show how to build an object-oriented Bayesian network (OOBN) from
it. The OOBN is used to automatically generate stories using sampling based on
past events in the story and the interaction of the player."
Originalsprog | Engelsk |
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Titel | Games Research.dk Conference |
Forlag | <Forlag uden navn> |
Publikationsdato | 2003 |
Status | Udgivet - 2003 |
Begivenhed | Non-Linear Interactive Stories in Computer Games - Varighed: 19 maj 2010 → … |
Konference
Konference | Non-Linear Interactive Stories in Computer Games |
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Periode | 19/05/2010 → … |
Bibliografisk note
ISSN ; -Emneord
- Non-Linear Stories
- Object-Oriented Bayesian Network