Teachers’ Pedagogical Approaches to Teaching with Minecraft

Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

5 Citationer (Scopus)

Abstract

Abstract: The aim of this paper is to explore teachers’ different pedagogical approaches to teaching the “sandbox” digital game Minecraft as a part of L1 primary education. The empirical data for the paper is based on a series of design interventions with a Minecraft curriculum in three different classes (two 1st grades and one 2nd grade) at three different Danish schools, which involved video observations of the teaching and interviews with the participating teachers. The project is financed by The Danish Ministry of Education (2013-2015) and is part of a larger project on “ICT in the Innovative School”, which aims to develop students’ 21st century skills. Drawing on theoretical work on professional practice (Schön, 1983), frame theory (Goffman, 1974), and Dialogic Self Theory (Ligorio, 2010), the paper aims to describe and understand how the teachers’ positioned themselves through redesign and enactment of the Minecraft curriculum. In order to achieve this aim, the paper introduces a general model for understanding teachers’ educational use of games, which describe the dynamic interplay between curricular concepts, game texts, game practices, and learning activities. Based on empirical analysis of teachers’ I-positions to the Minecraft curriculum, the paper identifies three different pedagogical approaches, which are described as execution, improvisation, and transformation.
OriginalsprogEngelsk
TitelProceedings of the 10th European Conference on Games Based Learning 6-7 October 2016
Antal sider7
UdgivelsesstedPaisley
ForlagAcademic Conferences and Publishing International
Publikationsdato2016
Sider265-272
ISBN (Trykt)978‐1‐911218‐09‐8
ISBN (Elektronisk)978‐1‐911218‐10‐4
StatusUdgivet - 2016
Begivenhed10th European Conference on Games Based Learning - Paisley, Storbritannien
Varighed: 6 okt. 20167 okt. 2016
Konferencens nummer: 10
http://www.academic-conferences.org/conferences/ecgbl/

Konference

Konference10th European Conference on Games Based Learning
Nummer10
Land/OmrådeStorbritannien
ByPaisley
Periode06/10/201607/10/2016
Internetadresse
NavnAcademic Bookshop Proceedings Series
ISSN2049-0992

Emneord

  • games and learning
  • game-based teaching
  • teacher roles

Citationsformater