The adoption and application of serious games in corporate training - The case of manufacturing

Johann C K H Riedel, Yanan Feng, Jannicke Madeleine Baalsrud Hauge, Poul Kyvsgaard Hansen, Supattra Tasuya

    Publikation: Bidrag til bog/antologi/rapport/konference proceedingKonferenceartikel i proceedingForskningpeer review

    6 Citationer (Scopus)

    Fingeraftryk

    Dyk ned i forskningsemnerne om 'The adoption and application of serious games in corporate training - The case of manufacturing'. Sammen danner de et unikt fingeraftryk.

    Keyphrases

    Computer Science

    Engineering