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Abstract
This paper presents a field study of a physical ball game for elderly based on an autonomous, mobile robot. The game algorithm is based on Case Based Reasoning and adjusts the game challenge to the player’s mobility skills by registering the spatio-temporal behaviour of the player using an on board laser scanner.We have investigated the adaptiveness of the game algorithm in an open-ended environment with older adults using different assistive tools playing in at a rehabilitation center. The study shows that the robot operates robustly in the real world and that the game algorithm adjusts the challenge to different players, but fails when players show non-standard behaviour.
Original language | English |
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Title of host publication | 2012 IEEE RO-MAN : The 21st IEEE International Symposium on Robot and Human Interactive Communication |
Place of Publication | Paris |
Publisher | IEEE Press |
Publication date | 2012 |
Pages | 892 - 897 |
ISBN (Print) | 978-1-4673-4604-7 |
ISBN (Electronic) | 978-1-4673-4605-4 |
DOIs | |
Publication status | Published - 2012 |
Event | The 21st IEEE International Symposium on Robot and Human Interactive Communication - Paris, France Duration: 9 Sept 2012 → 13 Sept 2012 |
Conference
Conference | The 21st IEEE International Symposium on Robot and Human Interactive Communication |
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Country/Territory | France |
City | Paris |
Period | 09/09/2012 → 13/09/2012 |
Series | IEEE RO-MAN proceedings |
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ISSN | 1944-9445 |
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Dive into the research topics of 'An Adaptive Game Algorithm for an Autonomous, Mobile Robot: A Real World Study with Elderly Users'. Together they form a unique fingerprint.Projects
- 1 Finished
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Robots as assistive technology - social intelligense based on decoding of human behaviour
Bak, T., Andersen, H. J. & Hansen, S. T.
01/03/2008 → 28/02/2011
Project: Research