Co-design of a game to support increased manufacturing insight and interest among teenagers and young adults

Poul Kyvsgaard Hansen*, Manuel Oliveira, Joao Costa

*Corresponding author for this work

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

This paper is focusing on the specific development of a serious game to support manufacturing insight and interest among teenagers and young adults. To achieve the necessary motivation and engagement, a co-design approach has been chosen, involving students, teachers, and industrial companies. This dynamic design process involved the different stakeholders from inception of the idea to actual use and evaluation. The first versions of the game were developed as a board game to allow for the most flexible adoption of new ideas or even reorientation of the original ideas. However, the goal is to develop an online digital version that can be played simultaneously but flexible among a number of educational institutions.

Original languageEnglish
Title of host publicationGames and Learning Alliance : 4th International Conference, GALA 2015, Rome, Italy, December 9-11, 2015, Revised Selected Papers
EditorsAlessandro De Gloria, Remco Veltkamp
Number of pages10
PublisherSpringer
Publication date2016
Pages421-430
ISBN (Print)978-3-319-40215-4
ISBN (Electronic)978-3-319-40216-1
DOIs
Publication statusPublished - 2016
Event4th International Conference on Games and Learning Alliance, GALA 2015 - Rome, Italy
Duration: 9 Dec 201511 Dec 2015

Conference

Conference4th International Conference on Games and Learning Alliance, GALA 2015
Country/TerritoryItaly
CityRome
Period09/12/201511/12/2015
SeriesLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume9599
ISSN0302-9743

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