Discourses of Digital Game Based Learning as a Teaching Method: Design Features and Pedagogical Opportunities Associated with Teachers’ Evaluation of Educational Game Apps

Jeanette Sjöberg, Eva Brooks

Research output: Contribution to book/anthology/report/conference proceedingArticle in proceedingResearchpeer-review

1 Citation (Scopus)

Abstract

In recent years, digital games have increasingly become an important
part of children’s lives. As a consequence, digital game-based learning (DGBL)
activities have also been merged into the school context and tried out by teachers
in various ways. The pedagogical and didactical values of integrating DGBL in
education are however not yet concluded. In this paper we examine how groups of
teachers construct ideas about digital game-based learning as a teaching method
and base for developing teaching activities. The study is drawn from a couple of
creative workshops with Swedish and Danish school- and preschool teachers, in
which their pedagogical design processes while evaluating and trying out different
game apps have been studied. The research questions we ask in this paper are: 1).
In what ways do teachers concretise their comprehension of digital game-based
learning in their discussions of educational games for school children? And; 2).
How are different discourses about the learning process and/or didactical potential
in relation to digital games constructed in teachers’ discussions while assessing
game apps? Using a discourse analytical approach, the results of the study show
that the teachers’ were stuck by their preconceptions about games as offering different
learning qualities compared to their traditional teaching practice. Teachers
acknowledged that DGBL is a complex issue as also designers’ preconceptions
are tied to traditional qualities of game design.
Original languageEnglish
Title of host publicationDesign, Learning, and Innovation 5th EAI International Conference, : DLI 2020, Virtual Event, December 10-11, 2020, Proceedings
EditorsEva Irene Brooks, Anthony Brooks, Cristina Sylla, Anders Kalsgaard Møller
Number of pages20
PublisherSpringer
Publication date1 Apr 2021
Pages120-139
ISBN (Print)9783030784478
DOIs
Publication statusPublished - 1 Apr 2021
EventEAI DLI 2020 - 5th EAI International Conference on Design, Learning & Innovation - Cyberspace
Duration: 5 Nov 20206 Nov 2020

Conference

ConferenceEAI DLI 2020 - 5th EAI International Conference on Design, Learning & Innovation
LocationCyberspace
Period05/11/202006/11/2020
SeriesLecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Volume366
ISSN1867-8211

Keywords

  • Digital game-based learning (DGBL)
  • Discourse analysis
  • Educational game apps
  • Game-based design
  • School teachers
  • Teaching method

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